What you’ll do:
- Create high-quality animation content in Maya and ensure proper implementation in our game engine
- Serve as a positive role model through exemplary demeanor, ability, proactivity, communication, and productivity
- Collaborate with the Animation, Design, and Engineering teams to create new exciting, mind-blowing systemic animations
- Take ownership of challenging projects and provide innovative solutions, including mentoring team members and creating documentation
- Direct and participate in motion capture shoots
- Learn and master Heart of the Dawn's unique gameplay systems
- Work with game systems, adhering to efficient and effective practices
- Utilize engine debug tools to identify and resolve gameplay issues in collaboration with designers and programmers
- Partner with animation leadership to define and uphold the style and quality bar for in-game animations
- Provide constructive feedback to improve internal technologies and artistic workflows
- Take on additional responsibilities as needed
What skills you will use:
- Minimum of 1 shipped AAA game as a Senior Gameplay Animator (or equivalent)
- Minimum of 5 years of experience in the video game industry
- Expertise in systemic gameplay animation
- Mastery of both motion capture and keyframe character animation as showcased by your strong animation reel
- General technical knowledge of animation technologies, including state machines, blend trees, and motion matching
- Passion for gaming and a deep understanding of game design principles and player experience
- Ability to provide clear and constructive feedback to peers
- Proven experience planning, setting up, and directing motion capture shoots independently and efficiently
- Must be comfortable using a script editor
- Excellent problem-solving skills and the ability to adapt quickly to challenges
- Highly motivated, proactive, and solution-oriented, with a "can-do" attitude
- A natural team player who fosters collaboration and inspires others across departments
- Strong communication skills, ensuring clear and proactive interaction with animation and other teams
- Demonstrated ability to prioritize tasks, manage shifting priorities, and keep stakeholders informed
- Proactive in taking ownership of assignments and identifying new opportunities to support the team and company goals
- Proficient with Maya/MotionBuilder animation tools, including layers, time/trax editor, and mocap tools
Bonus Skills:
- Experience developing animation tools is a plus
- Character rigging experience is a plus
- Experience setting up in-game physics assets is a plus